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AMD FidelityFX Super Resolution is now available

AMD’s smart upscale technique is now a fact. Radeon Adrenalin 21.6.1 software released today makes FidelityFX Super Resolution (FSR) available for seven different games, with at least twelve new titles on the way in the near future.
The launch line-up leaked last week already out and now appears to be completely truthful. FSR’s biggest titles are limited to Anno 1800 and Godfall for the time being, although bigger hits are in the offing. From Resident Evil Village and Dota 2 to Far Cry 6 – the offer doesn’t have to be scarce for long.

  • The games below should already be FSR- must support upscaling:
  • 22 Racing Series
  • Anno 1800
  • Evil Genius 2
  • Godfall
  • Kingshunt
  • Terminator Resistance
  • The Riftbreaker
  • To enable FSR upscaling, additional updates may need to be installed. The new Adrenalin software prepares Radeon GPUs for the upscale technique, but the games also have to activate it on their side. AMD already states on the official website that it is not responsible for how stable FidelityFX Super Resolution runs on GeForce cards.

  • )The titles that should support FidelityFX Super Resolution in the near future have also been mentioned by name. For many titles, a specific timeline is still unclear, although some games may be able to support FSR directly with their own launch.

    • Asterigos
    • Baldur’s Gate 3
    • Dota 2
    • Edge of Eternity
    • Far Cry 6
    • Farming Simulator 22
    • Forspoken
    • Myst
    • Necromunda: Hired Gun
    • Resident Evil Village
    • Swordsman Remake
    • Vampire The Masquerade: Bloodhunt

    According to AMD, FidelityFX Super Resolution can spit out up to double the number of frames per second when it upscales games to 4k resolutions. The technique comes with four fixed presets: Performance, Balanced, Quality and Ultra Quality. Demonstrations of this were already given at the beginning of this month, when AMD unveiled the technology at Computex 2021.

  • The entire upscaling technique is built on DirectX12, but would apparently be relatively easy to implement for game developers, including on DirectX11 or the Vulkan API. FidelityFX Super Resolution falls under AMD’s own GPUOpen initiative, meaning the technology should remain as open-source as possible. In July, the source code of FSR should be published on that same platform.

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    Adrian Ovalle
    Adrian Ovalle
    Adrian is working as the Editor at World Weekly News. He tries to provide our readers with the fastest news from all around the world before anywhere else.

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