The developer says it is currently still working on the system, but that players on PlayStation 4 and Xbox One, and PlayStation 5, Xbox Series X and PC, can play against and with each other. Players can disable the option. Also, all progress made, as well as in-game purchases, will be shared between PlayStation, Xbox and PC. Furthermore, the developer reveals that a private technical decision will be made this summer. test takes place to test the technique. “Remember, the Technical Playtest isn’t meant to be a full experience like you’ll see in open beta or at launch,” says Dice. “It’s a development environment with only a few aspects, focused on technical performance.” Dice is approaching players with a
EA Playtesting account to participate.
The blog post also clears up some aspects of Battlefield 2042. For example, AI-driven players cannot use Specialties and Traits, abilities that are unique to each Specialist, and are used to fill the servers if players leave a game.
Also, the maps on land and in the air need to be larger in scale so that players don’t quickly reach the edges, weather conditions are also supported on previous generation consoles and each faction has unique vehicles.
More about Battlefield 2042 will be revealed during EA Play on July 22 at 7:00 PM. The game will be released on October 22.