Final Dream VII Remake headlines Square Enix E3 event, gets March 2020 launch

E3 2019–.

Lengthy battle-system expose; followed byFinal Fantasy VIII Remasteredin 2019, more.

Sam Machkovech


  • Based upon howLast Dream VII Remake‘s expose looked live at Square Enix’s event (significance, on the company’s huge projectors), its stutters and small visual artifacts mean totally real-time rendering on PS4. However we’ll have to wait and see if that bears out when we test the game later on this week at E3.

    Square Enix

  • We’ve already seen high-fidelity Cloud …

    Square Enix

  • And we have actually already seen high-fidelity Aerith …

  • … however today, we lastly get to see the upgraded, modern-gen variation of fan-favorite Tifa in all her martial arts glory.

  • And, hey, we’ll happily take another dramatic take a look at Sephiroth.

  • Nanoseconds after this frame, Sephiroth mysteriously disappears. Obviously he does.

  • She enjoys to see Barret.

  • She’s not precisely thrilled to see Cloud.

  • He’s pleased to see … well, anything he can shoot.

  • A few more familiar characters appeared in today’s new trailer.

  • Midgar, in all its glossy magnificence.

  • Landing with a somersault and a Buster Sword unsheathing.

  • Cloud is running.

  • Barret doling out some punishment.

  • The buster sword is just as huge an amazing as we keep in mind.

  • The attacks have lots of particle impacts.

  • We even got a recreation of the original box art.

  • The only thing missing from this lineup is a blue menu system.

LOS ANGELES– Square Enix’s E3 interview began by squandering no time at all with its huge, expected news:Last Fantasy VII Remakefinally has a release date. The PlayStation 4-exclusive JRPG will release on March 3,2020 If that seems like too long to wait, and you’re in Los Angeles today, Square Enix says all E3 2019 attendees will have an opportunity to play the game’s first real-time demonstration on the show floor.

Monday night’s occasion consisted of the clearest presentation yet of how the video game’s battle system will work: as a mix of real-time assaulting and evading, and an “active time fight” (ATB) system of pausing to activate unique capabilities and products. The latter will just trigger as soon as gamers have developed enough of their fighters’ ATB meters, which grow as gamers pull off more successful weapon swipes and dodges. (This indicates vital items like potions and Phoenix Down restores will not work up until you rack up enough hits on enemies, and utilizing those will indicate waiting longer to trigger magical spells and special melee attacks.)

More familiarFFVIIcharacters lastly got their in-game exposes, as well, particularly the popular martial arts ally Tifa. Among her ATB special attacks, a flurry of punches followed by a flashy bicycle kick, fit in well with Cloud’s barrage of sword swipes within a Japanese kanji character, an enormous lighting-ball blast from Barret’s gatling gun, and a green, particle-filled surge of recovery power from Aerith. Barret’s standard attacks will mainly focus on gun shots, not melee swipes, so he will have the ability to manage real-time battle from a range– which likely means other popularFFVIIcharacters will work the exact same.

  • Lastly, a prolonged look at the video game’s mix of real-time action and pause-menu activation of special powers.

  • The scorpion activates yet another guard.

  • We attempted our best to get clear shots ofLast Dream VII Remake‘s frenzied battle.

  • When the action is paused, any dramatic results on screen will pan gradually inMatrix– like bullet-time style.

  • Let’s trash some baddies.

  • Will our heroes last longer than the scorpion? (Spoiler: yes, however not prior to the jerk activates a bomb with a 20- minute timer.)

  • As Cloud describes, you can hide behind debris.

The video game’s mix of real-time and paused-menu action was demonstrated in prolonged, spectacular fashion by a fight series in between Cloud, Barret, and a huge Scorpion Sentinel. In this manager battle, the robo-arachnid triggered various guard impacts and recovery fields, which Cloud and Barret had to take down one at a time by concentrating on powerlessness, utilizing proper elemental attacks, and sidetracking the Guard. The latter example came when an enormous laser blast was targeted at Barret, who hid below cover. At this point, the demo’s gamer changed control to Cloud to rush the robot and slash it to bits. Character swapping is essential in the game’s bigger battles, we’re told, in order to more quickly grow each combatant’s ATB meters, however you can still designate their fight characteristics by means of a menu when you’re not in direct control. (We only saw 3 characters active in fight at any provided time during the whirlwind presentation.)

In addition to so much battle material, the Monday night reveal included a lot of obvious real-time game material, as evidenced by minor frame rate judders (plainly noticeable because we were in participation at the publisher’s E3 event) throughout the familiar opening sequence: a tight zoom on Aerith’s scared face, then a shift to a madly hurrying train with Cloud as its traveler. As the train brought up to the video game’s familiar train station, the iconic hero landed from a somersault jump by considerably unsheathing his huge Buster Sword.

However, while the lengthy expose included a couple of memorable, cinematic scenes, we didn’t get an official look at how the video game’s traversal within (and outside of) Midgar will work. At the really least, the conversation snippets we saw were normal Square JRPG fare– meaning, serviceable discussion in between familiar characters, only framed in cinematic fashion with evident real-time graphics. One sad discussion at a bar saw Tifa confess to Cloud, “I understand we have to believe big if we’re going to make a distinction … however not like this. I simply … I feel trapped.” In another series, Cloud approaches the bad guy Sephiroth in an alley that is filled with burning images, to which Sephiroth responds, “I have a favor to ask of you. escape. You need to leave.”

Tetsuya Nomura (left), FFVII's original director, showed up at the Los Angeles event to offer his blessing.

Enlarge/Tetsuya Nomura (left), FFVII’s original director, showed up at the Los Angeles occasion to use his blessing.

Sam Machkovech

And, yes, as previously announced, thisFinal Fantasy VII Remakejob is episodic, which the publisher confirmed again by saying: “The first video game in this task expands on the story of Midgar and is such an elaborate retelling that it has ended up being a solid standalone game in its own right.” The company also explained the present project as “2 Blu-ray discs worth of content,” but it’s currently unclear whether those two discs will comprise this March’s video game, or whether that “two discs” line is a mean twoFFVII Remakelaunches completely. Today’s announcement of a pre-order opportunity doesn’t consist of any “episode one” subtitle for the March 2020 SKU.

However that’s not all, traditional JRPG fans!

AfterFFVII‘s splashy discussion, the publisher confirmed a number of fan-favorite series landing on modern-day platforms. Probably the biggest of these is Last Dream VIII Remastered, an evident upscaling of the PS1 classic’s initial polygonal assets to higher resolutions. As a surprise perk, the release will likewise include obviously higher-resolution full-motion-video series than we ever saw on PS1 (albeit they’re still blurrier than requirement 1080 p resolution).

That video game will introduce in “2019” on PlayStation 4, Xbox One, Nintendo Change, and Windows 10 (through Steam). Hopefully its advancement will include significant optimizations, as the video footage shown on Monday experienced substantial frame rate stutter.

2 never-before-translated Square Enix RPGs are likewise pertaining to the West for the very first time, both in the “SaGa” series: the Super Nintendo traditional Romancing Legend 3, and the 2016 PlayStation Vita game Legend: Scarlett Grace. Both freshly translated games will strike Nintendo Change, Steam, PlayStation 4, iOS, and Android, while Romancing Legend 3 will in addition reach Xbox One, the Windows Shop, and PlayStation Vita. Neither game has a release date.

And if you never ever got to dive into the multiplayer fun of the GameCube action-RPGLast Fantasy: Crystal Chronicles, that four-player mission will quickly be yours to attempt out on PS4, Nintendo Switch, iOS, and Android. How exactly its real-time action will scale to smart devices stays to be seen, but we’ll learn quickly enough, thanks to an unclear release window of “this winter.”

Noting image by Square Enix


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